About modeling in software development. Perhaps the emphasis is wrong? Whereas in other creative disciplines, the early stages of a project sees a lot of sketches of various kinds, quick and dirty cardboard prototypes, etc., perhaps software development proceeds too quickly into modeling. Modeling as producing construction plans, which need to be complete. It’s not exploration. There’s no distinction between modeling as sketching and modeling as producing plans. Does modeling as sketching even happen to any significant extent?