Tesugen in July, 2002
- 1.
- Metaphor and games
- 2.
- Principles of storytelling
- Den allvarsamma leken
- Storytelling and architecture (Irrational Software)
- Storytelling and architecture
- 3.
- Burger progress
- 4.
- First entry with Burger
- Try Burger
- Evil stories
- 5.
- Burger components and plug-ins
- opencola
- 6.
- The Dice Man
- The Dice Man (cont’d)
- Books for programmers
- Guardian
- 7.
- One Continuous Mistake, by Gail Sher
- Unseen children
- 8.
- Unseen children (cont’d)
- Politics
- 11.
- Illusions
- Architecture and city planning
- TDD reading
- 12.
- A fresh look at patterns (Irrational Software)
- A fresh look at patterns
- 13.
- A fresh look at patterns (revisited)
- 14.
- valblog.nu
- 15.
- Unseen children (revisited)
- The creative class
- 16.
- Koolhaas’ Generic City
- 17.
- Technology, talent and tolerance
- Richard Florida article
- 19.
- Austin’s attracting creative talent
- The creative class in Singapore
- 20.
- Staceyann Chin
Real-world
architecture vs software architecture (Irrational Software)- “Real-world” architecture vs software architecture
- 22.
- The Pledge
- 26.
- Palladium white paper leaked
- 27.
- The Clock of the Long Now
- 28.
- Songs from the second floor
- 30.
- Burger preview
- Brooks’s definition of architecture (Irrational Software)
- Brooks’s definition of architecture
- 31.
- Brooks’s definition of architecture – clarification